XCTF -- 1.02
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1. Added some player Effects for 4 levels of health for all players, all game modes.
2. Made crosshairname show health for enemies and/or teammates, all game modes.
3. Improved bot grappling a bit more, made them tougher to play and less predictable while grappling.
4. Grappling a player and holding them will allow you to travel with them, while damaging enemies.
5. Converted all items to Health items and medkits on map loads
6. Medkits Can be used to restore to 200 health, or 30 if over 200, Cannot be used if health over 500
7. Added several new config types and batch files for different game modes.


XCTF -- 1.01
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1. Added "lethality" cvar for new instagib style play.
2. Added "railonly" cvar, which when enabled, will disable freegear, except triple rail. With this 
there is no gauntlet, but you still have a grapple.
3. Adjusted the health statusbar to show over 999 health, as playing a few bot only games i saw 
a few bots able to make health they had over 999.
4. Increased weapon firing speeds, and weapon switching speeds to smooth weapons out a bit and to not
leave a player with a time where they wouldn't be able to fire.


XCTF -- 1.00
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1.  Enabled Bot grappling
2.  Adjusted to allow server to change maps without players on(when bots play)
3.  Adjusted CTF gameplay to switch when capturelimit has been hit when theres less then 2 players
4.  Added bot grappling support.
5.  Modified the Server Browser to find xctf servers only.
6.  With noitems set to 0, any items picked up give you health instead of ammo etc..
7.  Added new grapple model.
8.  Adjusted the grapple code to straighten the grapple on impact
9.  Adjusted Rocket Launcher firing
10. Increased machinegun damage to make it a more useful weapon.
11. Grapple does damage to enemy players now, if it hits any players it releases.
12. Added a Config file to add bots, bots can grapple using cvar bot_grapple 1 at the console